The goal is to build yourself and your property up in a sandbox world filled with many people. The second is the gameplay: The Sims Online is an MMO with persistent money, skills and lot data, where the player controls one sim and interacts with up to 24 (normally) on the same property.
Bustin Out, like most PS2 games, achieves online multiplayer by connecting directly to the other player (Peer to Peer Networking), the host being whoever invited the other sim to play. you can’t cheat your funds to 1 million by hacking your client’s simulator.
The first is the architecture of the games – TSO’s host simulator is run on our MMO server, so that it can access our database and so that every action that occurs is “trusted”… eg. Since the simulation is deterministic, both the client and host should be synced up the entire time the game is running.
Their online code is surprisingly similar – the lot data is uploaded from the host to the client, both start simulating the lot at the same time, then the client simply runs the same commands (interactions, go here, cancel interactions) as the server at the exact same time, with the exact same random number seed.
The Sims Online and The Sims: Bustin Out Online Weekend are the only two online multiplayer modes ever implemented in full scale The Sims games. If you have some friends interested in playing Bustin’ Out’s story mode or checking out this obscure online mode, go right ahead! (it’s more a nostalgia trip than anything you can play for weeks) This isn’t exactly easy, so it probably won’t be worth setting up if you have trouble with this kind of thing. NOTE: You need The Sims Bustin’ Out for PS2, and the PCSX2 emulator set up.
The server is hosted here on ! If you want to know how to connect, or all of the juicy details of how this got going, check out the description on GitHub! All of the server code is open source, and more details on how to connect are available here: With these servers, you can now play one on one sessions in the Bustin’ Out challenge mode with players you find via an online lobby. Thanks to the reverse engineering efforts of the Need for Speed community (in like, 2003!), Blayer from our own community, and a day implementing everything from scratch from me, we have our own lobby server called “Breakin’ In”. However, players can still opt to keep playing the game after completing the final goal, which is to escape the island by sending an SOS message or building a boat.Hey everyone! I’d like to announce a quick side project I made to bring back long lost servers for another online Sims game: The Sims: Bustin’ Out! (PS2) Unlike in the PC/Mac equivalent The Sims Castaway Stories, there is no free play mode in the console version of Castaway. The game ends when the player loses all of their playable Sims. The Grim Reaper will not appear when this happens instead, their gravestone will appear a few moments after their death. Sims can die if their hunger motive drops too low, much like other games in the series. They can also befriend local chimps on the island and marry other Sims. The user finds many "books" along the way that give him or her various quests to follow to complete the game.
Also, the player can repair a broken ceremonial forge on Volcano Island that will cause a fourth island, Crystal Island, to rise out of the sea. They can either build a boat or travel to the volcano's summit and use the radio parts to send an SOS to a nearby ship. The player has the chance to return to civilization on this island.
On Volcano Island, the player will discover the remains of the llama people. A third island, Volcano Island, can be reached once the player finds the second beach on Airplane Island and builds a canoe.
While exploring Airplane Island, the player will find radio parts that are crucial to completing a goal later in the game. The player then has the option to form a tribe of Sims if the relationship level is high enough. After arriving on the island, the Sim is reunited with some of his/her lost crew during the player's exploration of the island. Shortly after exploring Shipwreck Island, the Sim discovers a second island, Airplane Island, and builds a raft to reach the new location. The Sim finds books detailing the goals the Sim must follow to survive on the islands and escape.
The player's starting Sim wakes up on First Beach, Shipwreck Island. After the crew's creation, a slide-show starts of some mobile phone pictures that are taken showing the trip and also showing the storm that wrecks the ship. The game begins on a boat (named Simplicity) after the player creates a crew.